Made a character based on my teacher and sent him to defeat a dragon (that now thinks he's a gnome) with the power of logic. Best experience of my life!
One caveat maybe - more rules for story-to-story character progression could be really cool :3 Maybe in the form of some set of questions that produces a little phrase/description of the character state after one story that you need to incorporate to the title of the next story?
Overall - loved the game, will play more of it! Thanks for a fun evening!
I love the concept and the title mechanics, this is very inspiring and promising! I miss more details though, i.e. how the modificators could affect the story itself or how the character could develop from adventure to adventure :)
I assumed knights-errant were already epic champions like Gawain or Lancelot but in their own clumsy way. But you're right that it would make the game more interesting. I'll work on it.
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Made a character based on my teacher and sent him to defeat a dragon (that now thinks he's a gnome) with the power of logic. Best experience of my life!
One caveat maybe - more rules for story-to-story character progression could be really cool :3 Maybe in the form of some set of questions that produces a little phrase/description of the character state after one story that you need to incorporate to the title of the next story?
Overall - loved the game, will play more of it! Thanks for a fun evening!
Thank you so much for your comment. I'm glad you had a good time.
As for the character progression - I'm working on that right now and would love to use the idea you wrote about.
Please feel free to do so! Looking forward to see what you'll do with it <3
I love the concept and the title mechanics, this is very inspiring and promising! I miss more details though, i.e. how the modificators could affect the story itself or how the character could develop from adventure to adventure :)
Thanks! I'm glad you like the idea.
I assumed knights-errant were already epic champions like Gawain or Lancelot but in their own clumsy way. But you're right that it would make the game more interesting. I'll work on it.